7th June 2017
Release 6.2 Product Update
Sujee Saparamadu Founder & CEO of OrangeHRM speaks about what to look out for in Release 6.2.... Release 6.2 marks an historic point in the his...
29th March 2017
AI and not losing the human touch
Lawrence Knowles, Chief Product Officer at OrangeHRM talks about the ever growing importance of using the right tools to recruit the right talent. He ...
19th January 2016
Should Computers Take Over Your Hiring Cycle?
As apps and SaaS offer greater service in the recruiting arena, is it time for humans to get out of the game? A recent study from the National Bure...
15th July 2014
OrangeHRM’s New Free Open Source Version - Release 3.1.2
Having access to the most up-to-date Human Resource Management software can make a big difference to any organization. This is why Orange HRM, t...
6th January 2011
OrangeHRM 2.6.1 Release Candidate Deployed
The OrangeHRM engineering team has made available a looming new version. The release serves as a trial-candidate before 2.6.1 is released on 20th Janu...
23rd December 2010
The Blazing Trail of OrangeHRM Live
The more your business matures and flourishes the more challenges it is going to face. People management is by far one of the earliest challenges you ...
16th December 2010
New Features in OrangeHRM 2.6.1 Core
Over the past few years, we’ve seen the community grow and member contributions have driven OrangeHRM to become the "World's Most Popular Human Reso...
16th February 2010
The Performance Module
A performance evaluation is a stressful time for a manager. With the OrangeHRM performance module we make performance evaluation a walk through the pa...
17th October 2008
OrangeHRM Upgrader
We're happy to announce that a web based upgrader has been added to OrangeHRM 2.4.1 which upgrades your previous stable version of OrangeHRM to Orange...
10th October 2008
Separating Project Time and Punch In/Out
In the current version of OrangeHRM, project time and punch in/out time entry mechanisms are integrated in a single timesheet. The punch in/out was in...
There're no items to show.